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Old Sep 17, 2008, 10:16 PM // 22:16   #1
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Default Skills that don't require much attribute points

I am curious of all the skills that heroes use well with low amounts of attribute points/ or non-attribute type skills. I am making this because usually I would have 1 or 2 leftover spots on my heroes skill bar that is open, so usually I would just fill the spot with a useful skill that does not require any attribute points.

Skills that've noticed that does not require much attribute points to be effective on heroes...

Probably the most common one: [Resurrection Signet]

Others would be: [cry of frustration], [power return], [remove hex]

Which other ones would be included in this list?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
I'll record the other skills mentioned by contributors.

[Resurrection Signet] [cry of frustration] [power return] [remove hex] [death pact signet] [grasping earth] [shield bash] [rend enchantments] [deep freeze] [Rip Enchantment] [Flesh of my Flesh] [glyph of lesser energy] [Wild Blow] [Distracting Blow] [Succor][Purge Signet] [Vengeance] [Resurrection Chant] [Epidemic] [Hexbreaker Aria]


NOTES:
[Rip Enchantment] Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds. (outdated icon)
[Succor][Purge Signet] Use for pure adrenaline heroes.
---------------------------------------------------------------------------------------------------------------------
And since there are some skills that are in the grey area of whether they are effective or not, I'll put them under here...

[Web of Disruption] [antidote signet] [dismiss condition] [deadly riposte] [attacker's insight] [Bull's Strike]


NOTES:
[Web of Disruption] "Be careful giving this skill to heroes, as they treat it as a regular hex and will use it on enemies who aren't using any skills" -GWW

[antidote signet] Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. (outdated icon)

[dismiss condition] "Heroes will use this skill more for the healing than the condition removal." -GWW

[deadly riposte] Requires about 5-6 tactics to be effective; sword requirement.

[attacker's insight] Needs about 4 points in Wind Prayer to become effective; heroes may not use this skill effectively.

Last edited by gamer502; Sep 18, 2008 at 06:33 AM // 06:33..
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Old Sep 17, 2008, 10:18 PM // 22:18   #2
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[remove hex]

Self-explanatory.

lol...you crazy fast editor you.

[death pact signet]

I also slot [grasping earth] if I'm AoE heavy.Pretty cheap snare.
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Old Sep 17, 2008, 10:19 PM // 22:19   #3
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I wouldn't call using your interrupts on absolutely everything someone casts good use of a skill.

Anyway, Death Pact Signet and Flesh of my Flesh seem to work well on heroes aswell as Res Sig, which is already noted.
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Old Sep 17, 2008, 10:25 PM // 22:25   #4
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Depends on the format of course but there are some Hero Battle classics that might as well work in pve, for example:

[shield bash] and [rend enchantments]

And keep in mind that some skills that benefit from attribute points don't need them to trigger 'secondary' effects like:

[deep freeze]

Oh, and resses of course like the rit ones stated above + the usual monk resses.

I'll update if I stumble upon more.

Hope that helps a bit.

Last edited by Ben-A-BoO; Sep 17, 2008 at 10:27 PM // 22:27..
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Old Sep 17, 2008, 10:31 PM // 22:31   #5
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[attacker's insight]
I suppose heroes use it correctly, theres not really a way to mess it up.
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Old Sep 17, 2008, 10:33 PM // 22:33   #6
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[Rip Enchantment], same as Rend really

EDIT: also outdated. upon removal causes Bleeding, no HP loss

EDIT2: [[Antidote Signet] can be a drag sometimes. On a physical Hero, at least it has some use as Blind removal; but you'd be surprised how much time they waste spamming AS in Poison/Disease (especially Disease)-rich areas. Casters should be focusing on casting their spells and leave red-barring to the party Monks.

Last edited by Bobby2; Sep 17, 2008 at 10:40 PM // 22:40..
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Old Sep 17, 2008, 10:45 PM // 22:45   #7
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Quote:
Originally Posted by gamer502

*note: I dont know if antidote signet is that good, but I think it is =/

Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. (I think the icon is outdated)
I don't personally see the need.

You should have at least one hero taking care of condition removal for the entire team, maybe a secondary if your H/Hing or playing EotN which is pretty much condition/hex spam, not to mention the only really troublesome condition for an ele is daze which is'nt seen much in PvE.

Eles should really be concentrating on nuking and e-gain in which case their secondaries can be hugely beneficial yet if [antidote signet] works for you go for gold.

I tend to find one hero slotting [mend body and soul] or [foul feast] is more than enough condition removal for most areas outside EotN.

Last edited by fireflyry; Sep 17, 2008 at 11:20 PM // 23:20..
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Old Sep 17, 2008, 11:11 PM // 23:11   #8
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All the skills in the " No attribute" skill line
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Old Sep 17, 2008, 11:14 PM // 23:14   #9
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[glyph of lesser energy] and [dismiss condition] ~ can't think of anymore atm
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Old Sep 18, 2008, 01:21 AM // 01:21   #10
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[Deadly Riposte] as a secondary for Eles, Necro, any backline. 5 or 6 points into tactics is enough to deal 40...50 armor ignore damage.

Last edited by IllusiveMind; Sep 18, 2008 at 01:25 AM // 01:25..
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Old Sep 18, 2008, 01:47 AM // 01:47   #11
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Your backline carries swords?
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Old Sep 18, 2008, 02:32 AM // 02:32   #12
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Quote:
Originally Posted by uzumaki
[glyph of lesser energy] and [dismiss condition] ~ can't think of anymore atm
GoLE is a really good skill with no investment.

But Dismiss Condition on the other hand...

"Heroes will use this skill more for the healing than the condition removal." -GWW

So I think if any party member is enchanted, the hero will start healing him for like 15 health. I dont think Dismiss Condition is that strong without any attributes?


And for this...
[Deadly Riposte] that sounds interesting. What caster mods can you put on swords? +20% longer enchantment is nice, +30 fortitude or +5 defense is also useful, +5 energy inscription, but for the Sword Hilt part? Would you put like a "Cruel" to increase deep wound of certain spells? In the end, is 6 tactics points and sword usage really worth it?

Last edited by gamer502; Sep 18, 2008 at 02:42 AM // 02:42..
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Old Sep 18, 2008, 03:50 AM // 03:50   #13
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Wouldn't a any offensive caster hero run up to attack if they were equipped with a sword? If so, then personally I wouldn't find [deadly riposte] to be such a good choice.
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Old Sep 18, 2008, 04:17 AM // 04:17   #14
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[Wild Blow][Distracting Blow][Bull's Strike] on sins and dervs. Not 100% sure on hero usage of bull's.

[Succor][Purge Signet] on pure adren warriors.

[Vengeance][Resurrection Chant][Epidemic] on whatever.

[Hexbreaker Aria] on physicals.
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Old Sep 18, 2008, 05:12 AM // 05:12   #15
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Quote:
Originally Posted by Perfected Shadow
[Wild Blow][Distracting Blow][Bull's Strike] on sins and dervs. Not 100% sure on hero usage of bull's.
Unfortunately, Bull's has +damage, so guess what

Quote:
Originally Posted by Perfected Shadow
[hexbreaker aria]on physicals.
Meh. I'm not saying it isn't a good skill cuz both my Para Heroes are frequently sporting it... but they actually have spells themselves from their secondary
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Old Sep 18, 2008, 08:33 PM // 20:33   #16
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Quote:
Originally Posted by ↓Beat
Wouldn't a any offensive caster hero run up to attack if they were equipped with a sword? If so, then personally I wouldn't find [deadly riposte] to be such a good choice.
If they are set to avoid combat they will not run towards the enemy. [[Deadly Riposte] works like [[Shield Bash]. They will use it as soon they get hit by melee.
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Old Sep 19, 2008, 03:14 AM // 03:14   #17
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Quote:
Originally Posted by IllusiveMind
If they are set to avoid combat they will not run towards the enemy. [[Deadly Riposte] works like [[Shield Bash]. They will use it as soon they get hit by melee.
Yes, I understand that for Monks it would work, but the poster who suggested it said Eles and Necros so I assumed that they wouldn't be set to avoid.
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Old Sep 20, 2008, 08:38 PM // 20:38   #18
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[Dark Bond] works well even with 0 to blood magic.
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